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Second Life users (also called residents) create virtual representations of themselves, called avatars, and are able to interact with places, objects, and other avatars.

They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop and trade virtual property and services with one another.

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However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.

Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to resemble themselves as they are in real life.

Although he was familiar with the metaverse of Neal Stephenson's novel Snow Crash, Rosedale has said that his vision of virtual worlds predates that book, and that he conducted early virtual world experiments during his college years at the University of California, San Diego, where he studied physics.s poster child and symbol for the economic opportunities that the virtual world offers to its residents.

At the same time, the service saw a period of exponential growth of its user base.

In 2015 alone, Second Life users had cashed out approximately $60,000,000 (60 million US dollar) and Second Life had an estimated GDP of $500,000,000 (500 million US dollar), higher than some small countries.

During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life.They may choose even more abstract forms, given that almost every aspect of an avatar is fully customizable.Second Life Culture consists of many activities and behaviors that are also present in real life.Certain accounts created during an earlier period may receive L0.This stipend, if changed into USD, means that the actual cost for the benefit of extended tech support for an annual payment of US is only about US, depending on the currency exchange rates.In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.

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